

(this one started three years ago, and continues to this day!) I am trying very hard to get into a position where I can become a very, very good customer of yours, but this could single handedly derail my ability to do so.

You'd be surprised-that really dampened their enjoyment. I was just doing some LAN playtesting with friends here tonight, and everyone was having SO MUCH FUN and I was SO PLEASED because they were LAUGHING a lot, but GEEZ I had to get up every five minutes or so and help someone kill the torque client process so they could reconnect. I mean, what is the most fundamental thing a game engine needs to simulate? Frankly, I could care less about ultra-realism if it means a customer doesn't have to ctrl-alt-delete and reconnect-if it hasn't taken the server down with it, that is. But this makes it real hard to be a true fanboy! I can't even demo my game (where everything else works fine) because lockups impress NO ONE. I don't normally call anyone out about software bugs, but such an old and _basic_ bug (for a game engine!) makes me wonder where your priorities lie. I have found posts on the vehicle collision hangs/lockups at LEAST five years old.
